Vernon Reed
Teaching Experience
VernonReed
5902 Hayden’s Cove • Austin TX 78730 • 512-345-4177
vernon@vernonreed.com www.vernonreed.com
Capabilities Profile
Broadly experienced educator, producer and designer with strong background in teaching and in design, development and delivery of interactive media experiences for education, entertainment and commerce. Organizational and management experience with multi-disciplinary project teams. Self-motivated, team player; also work well alone. Excellent written and verbal communication skills. Enthusiastic and creative; fast learner. Excel at innovative, lateral thinking and problem solving.
Skills
Expertise in teaching (online and classroom), curriculum development, project management, interactive design, information architecture, writing, editing, knowledge management, on-line communities, game design, product design and development.
Knowledge of MS Word, Excel, Visio, MS Project, Photoshop, Dreamweaver, Fireworks, Director, Flash, 3ds Max, UnrealEd, Power Point, Acrobat, HTML, VRML
EXPERIENCE
Art Institute of Pittsbugh- ONLINE DIv., Pittsburgh PA 2004 – 2019
Assistant Program Director - Game Art and Design, Media Arts and Animation 2013- 2019
- Assist the Program Director in managing faculty and student issues
Lead Faculty– Game Art and Design 2010 – 2019
- Instructor, as below
- Assist the Program Director in managing faculty and student issues
Full-time faculty– Game Art and Design 2006 – 2009
- Instructor, teaching online classes in various Game Art and Design subjects
- Curriculum review and development
- Designer and AP on prototype Second Life learning simulation
- Served on committees to realign certain school policies
- Mentoring and advising students
Adjunct faculty (contract) 2004 – 2005
- Instructor, teaching online classes in various Interactive Media and Game Design subjects
- Mentoring and advising students
AUSTIN COMMUNITY COLLEGE, Austin TX 2005 – present
Adjunct faculty– Video Game Development program
- Instructor, teaching Video Game Production and Testing and Portfolio courses
- Mentoring and advising students
Self-employed consultant 2001 – 2005
- Provided services in information design, interactive design, proposal writing, project management and educational design for corporate and government clients.
Project Manager, Holt, Rinehart andWinston(contract) 2002
- Budgeted time and resources for distributed development team. Maintained project schedule while executing a highly iterative development process for an edutainment game.
- Managed and scheduled media assets and third party suppliers.
- Provided development team interface with client; worked to make sure both sides understood and communicated problems and solutions clearly.
SAPIENT/HUMAN CODE, Austin, Texas 1999 – 2001
Associate Producer, Learning Services
- Managed and assisted management of projects. Supervised development teams, managed media assets, maintained production schedules, generated functional requirements, researched, designed. Helped keep extremely complex project on track.
- Organized knowledge management intervention to help avert brain drain crisis in the petroleum industry.
- Created comprehensive Intranet knowledge center, which closed resource gap for business unit, resulting in increased productivity.
UNIVERSITY OF TEXAS AT AUSTIN, Austin, Texas 1996 – 1999
Lecturer, Dept. of Radio, TV, Film 1998 – 1999
- Developed curriculum for and taught New Media classes, supervised creation of on-line communities, pursued research, published and participated in symposia, mentored and advised students.
- Developed and taught new course on Comparative Virtual Reality, which gave students broad insight and understanding, as well as hands-on experience building worlds.
Graduate Student / Teaching Assistant 1996 – 1998
- Assisted curriculum development and teaching of New Media classes.
- Developed curriculum for and taught lab courses in programming and New Media skills.
ARTIST and DESIGNER (self-employed) through 1995
- Owned and managed a design and manufacturing studio, producing both cutting edge high-tech art, as well as highly popular consumer products. Employed between two and four people and maintained 200-300 active accounts. Responsible for operations, marketing, customer relations, research and design.
- Researched and developed an entirely novel wearable cybernetic art form, employing on-board computers, which revolutionized the jewelry field.
- Developed and marketed a successful line of fashion jewelry, sold nationwide and overseas.
EDUCATION, HONORS
M.A., Radio, TV, Film(with New Media concentration), University of Texas at Austin
B.A., Psychology,University of Texas at Austin
Pursued undergraduate studies in Computer Science, University of Texas (no degree)
Member in good standing-International Game Developers Association
A very early (1985) pioneer of the wearable computer revolution. My cybernetic artworks have been shown in such prestigious venues as the Louvre in Paris, the Smithsonian in Washington DC, the Museum of Modern Art in Tokyo and the Museum of Arts and Design in NYC.
Presented papers at national and international conferences, including "Avatar! Avatar!" in Banff, Canada, "SXSW Interactive" in Austin TX, "'National Computer Graphics Conference" in Anaheim CA, "International Symposium on Electronic Art" in Gronigen, Netherlands, “Society of North American Goldsmiths” in Flagstaff AZ
Published: January 05, 2026