Sara Farr


Post-Secondary Education

University of Southern California
Bachelor of Arts
Fine Arts (Studio Arts)


Teaching Experience

Aug. 2015-Present: Professor, Game Development, Animation & Motion Graphics

Developing curriculum for Game Art degree plan & certificate along with industry partners and other faculty. Write each new class for the degree plan and training faculty to teach these classes as well as consulting staff about hardware and software purchases. Write the lessons and syllabi for all of the classes that are unique to the Game Art degree plan. Teach all classes unique to the Game Art degree plan, as well as Portfolio for Animation -- the capstone class. Give advise to prospective and current students on educational and career issues.

Aug. 2001-2015: Associate Professor, Visual Communication

Developing curriculum for VisCom 3D Graphics (3D Animation & Game Art) degree plans along with industry partners and other faculty. Write each new class for the degree plan and training faculty to teach these classes as well as consulting staff about hardware and software purchases. Write the lessons and syllabi for all of the classes that are unique to the 3D Graphics degree plans. Teach all unique 3D Graphics classes to the 3D Animation and Game Art degree plans as well as Portfolio for Animation. Give advise to prospective and current students on educational and career issues.


Professional Publications

Not applicable.


Published Software titles

Disney-Pixar Jessie's Wild West Rodeo - Disney Interactive

Disney-Pixar Buzz Lightyear of Star Command: Space Ranger Academy - Disney Interactive

Success Builder Math Library - The Learning Company

Road Adventures USA - The Learning Company

The Oregon Trail, 4th Edition - The Learning Company

Reader Rabbit's Preschool - The Learning Company

Doom II (Macintosh Conversion) - GT Interactive Software Corp.

Slayer - Strategic Simulations, Inc.

Death Keep - Strategic Simulations, Inc.


PERTINENT PROFESSIONAL EXPERIENCE

Mar. 2000 - Mar 2001: Graphic Artist, Sapient - Austin Metro

Nov. 1999 - Mar. 2000: Senior Online Designer, Heideco

Jun. 1997 - Jul.1999: Senior Artist, The Learning Company

Sep. 1996 - Feb 1997: Interactive Computer Artist, Digital Anvil

Sep. 1993 - Aug. 1996: Senior Graphics Artist, Lion Entertainment, Inc.


Technical Experience

Computer Graphics software packages include:

  • Autodesk: 3D Studio Max
  • Maxon One: ZBrush
  • Adobe Creative Cloud: Photoshop, Illustrator, Substance 3D Painter & Substance Designer, After Effects, Premiere Pro,
  • Marmoset: Toolbag 5
  • PureRef

Game Engines

  • Epic Games Unreal Engine - 2D | 3D
  • Unity Game Engine - 2D | 3D
  • Godot Engine - 2D | 3D

Other software packages include:

  • Google Aps: Docs, Spreadsheets, Slides
  • Microsoft: Word, Excel

Programming includes:

  • 3D Studio Max: Maxscript
  • Unreal Material Shaders, Particals & Scripting
  • Unity Shader Graph, Particals & Scripting
  • Microsoft: Word, Excel
  • Java, HTML & CSS

Camera Work includes:

  • Oxberry 16mm, Bowlds 16mm


CONFERENCE PRESENTATIONS

TCCTA Conference - Friday Feb. 18th, 2005
"The Role of 3D [Art & Artist] in Game Development"



Published: March 27, 2026