Sara Farr
Teaching Experience
Aug. 2015-Present: Professor, Game Development, Animation & Motion Graphics
Developing curriculum for Game Art degree plan & certificate along with industry partners and other faculty. Write each new class for the degree plan and training faculty to teach these classes as well as consulting staff about hardware and software purchases. Write the lessons and syllabi for all of the classes that are unique to the Game Art degree plan. Teach all classes unique to the Game Art degree plan, as well as Portfolio for Animation -- the capstone class. Give advise to prospective and current students on educational and career issues.
Aug. 2001-2015: Associate Professor, Visual Communication
Developing curriculum for VisCom 3D Graphics (3D Animation & Game Art) degree plans along with industry partners and other faculty. Write each new class for the degree plan and training faculty to teach these classes as well as consulting staff about hardware and software purchases. Write the lessons and syllabi for all of the classes that are unique to the 3D Graphics degree plans. Teach all unique 3D Graphics classes to the 3D Animation and Game Art degree plans as well as Portfolio for Animation. Give advise to prospective and current students on educational and career issues.
Published Software titles
Disney-Pixar Jessie's Wild West Rodeo - Disney Interactive
Disney-Pixar Buzz Lightyear of Star Command: Space Ranger Academy - Disney Interactive
Success Builder Math Library - The Learning Company
Road Adventures USA - The Learning Company
The Oregon Trail, 4th Edition - The Learning Company
Reader Rabbit's Preschool - The Learning Company
Doom II (Macintosh Conversion) - GT Interactive Software Corp.
Slayer - Strategic Simulations, Inc.
Death Keep - Strategic Simulations, Inc.
PERTINENT PROFESSIONAL EXPERIENCE
Mar. 2000 - Mar 2001: Graphic Artist, Sapient - Austin Metro
Nov. 1999 - Mar. 2000: Senior Online Designer, Heideco
Jun. 1997 - Jul.1999: Senior Artist, The Learning Company
Sep. 1996 - Feb 1997: Interactive Computer Artist, Digital Anvil
Sep. 1993 - Aug. 1996: Senior Graphics Artist, Lion Entertainment, Inc.
Technical Experience
Computer Graphics software packages include:
- Autodesk: 3D Studio Max
- Maxon One: ZBrush
- Adobe Creative Cloud: Photoshop, Illustrator, Substance 3D Painter & Substance Designer, After Effects, Premiere Pro,
- Marmoset: Toolbag 5
- PureRef
Game Engines
- Epic Games Unreal Engine - 2D | 3D
- Unity Game Engine - 2D | 3D
- Godot Engine - 2D | 3D
Other software packages include:
- Google Aps: Docs, Spreadsheets, Slides
- Microsoft: Word, Excel
Programming includes:
- 3D Studio Max: Maxscript
- Unreal Material Shaders, Particals & Scripting
- Unity Shader Graph, Particals & Scripting
- Microsoft: Word, Excel
- Java, HTML & CSS
Camera Work includes:
- Oxberry 16mm, Bowlds 16mm
Published: March 27, 2026