Colin Blankenship


Post-Secondary Education

Savannah College of Art and Design
Bachelor of Fine Arts
Computer Art

Savannah College of Art and Design
Master of Fine Arts
Interactive Dsgn/Game Developm


Teaching Experience

Adjunct Instructor at Austin Community College

June 2010  -  Present

Section Lead - Sara Farr 

  • Teach students techniques which are common or standard practices for developing 3d assets for multiple types of productions, mostly geared towards Video Game Design. 
  • Teach efficient low poly modeling and texture creation
  • Critique and mentor on processes and quality of modeling and animated elements

 

Adjunct Instructor at New England Institute of Technology

January 2009  -  August 2009 

Department Chair -  Erik van Renselaar

  • Introduction to Game Design
    • Taught students the major points of what it takes to make a current or next generation video game; 
    • fostered group discussions, research, and fulfillment of their project through being proficient in their roles 
    • Creation of the Design Document 
  • Intro to 3DS Max 
    • Taught how to model 3d assets for environments used in video games 
    • Conveyed a solid introduction to 3ds Max, and how it's used in conjunction with a game engine. 
  • 3D Character Modeling/Animation 
    • designed curriculum which fostered a fundamental understanding of how characters are created
    • Taught fundamentals of rigging 


Professional Publications

Production artist at Treanor Brothers Animation

March 2008  -  August 2008

Supervisor - Paul Treanor

  • Modeled assets for sets and props for the a variety of different productions, usually on short, timelines.
  • Technical consultant for transitioning assets from one server to another.

 

Animator  at Argosy Publishing

March 2006  -  June 2007

Supervisor - Bert Oppenheim

  • Created animated learning tools for students interested in furthering their experience in medical care positions.  
  • Created videos describing and demonstrating tools recently or currently being developed by medical based technology companies.
  • Created animated videos depicting Method of Actions represented in the human anatomy

 

Motion Capture Specialist at Acclaim Entertainment

August 2005  -  August 2005

Supervisor - Nick Carter 

  • Sorted through and edited motion capture files (from  previously recorded sessions) and added into the pipeline of an undisclosed video game utilizing Filmbox.

 

Production Artist at Gizmondo

March 2005  -  August 2005

Titles: Microsoft Casino, Bicycle Casino, Bicycle Cards

Art Director - Paul Stankevicz

  • Created and animated several cinematics for our titles
  • Assisted with Character rigging and animations
  • Animated several characters (facial and full body)

 

Environment Artist at  Electronic Arts/Origin Systems

March 2004  -  March 2005

Title - Ultima X: Odyssey

Supervisor/Lead Designer - Andy Dombrowski

  • Modeled and textured environment assets for the MMORPG 
  • Worked with designers for each level to create custom assets based on the concept art



Published: May 30, 2025