Colin Blankenship
Teaching Experience
Adjunct Instructor at Austin Community College
June 2010 - Present
Section Lead - Sara Farr
- Teach students techniques which are common or standard practices for developing 3d assets for multiple types of productions, mostly geared towards Video Game Design.
- Teach efficient low poly modeling and texture creation
- Critique and mentor on processes and quality of modeling and animated elements
Adjunct Instructor at New England Institute of Technology
January 2009 - August 2009
Department Chair - Erik van Renselaar
- Introduction to Game Design
- Taught students the major points of what it takes to make a current or next generation video game;
- fostered group discussions, research, and fulfillment of their project through being proficient in their roles
- Creation of the Design Document
- Intro to 3DS Max
- Taught how to model 3d assets for environments used in video games
- Conveyed a solid introduction to 3ds Max, and how it's used in conjunction with a game engine.
- 3D Character Modeling/Animation
- designed curriculum which fostered a fundamental understanding of how characters are created
- Taught fundamentals of rigging
Professional Publications
Production artist at Treanor Brothers Animation
March 2008 - August 2008
Supervisor - Paul Treanor
- Modeled assets for sets and props for the a variety of different productions, usually on short, timelines.
- Technical consultant for transitioning assets from one server to another.
Animator at Argosy Publishing
March 2006 - June 2007
Supervisor - Bert Oppenheim
- Created animated learning tools for students interested in furthering their experience in medical care positions.
- Created videos describing and demonstrating tools recently or currently being developed by medical based technology companies.
- Created animated videos depicting Method of Actions represented in the human anatomy
Motion Capture Specialist at Acclaim Entertainment
August 2005 - August 2005
Supervisor - Nick Carter
- Sorted through and edited motion capture files (from previously recorded sessions) and added into the pipeline of an undisclosed video game utilizing Filmbox.
Production Artist at Gizmondo
March 2005 - August 2005
Titles: Microsoft Casino, Bicycle Casino, Bicycle Cards
Art Director - Paul Stankevicz
- Created and animated several cinematics for our titles
- Assisted with Character rigging and animations
- Animated several characters (facial and full body)
Environment Artist at Electronic Arts/Origin Systems
March 2004 - March 2005
Title - Ultima X: Odyssey
Supervisor/Lead Designer - Andy Dombrowski
- Modeled and textured environment assets for the MMORPG
- Worked with designers for each level to create custom assets based on the concept art
Published: May 30, 2025