Faculty Syllabus
UXUI-1375 Design Ideation
Linda Smarzik
Credit Fall 2026
Section(s)
UXUI-1375-003 (41963)
LAB DIL ONL DIL
LEC Tu 12:00pm - 2:40pm DIL DLS DIL
UXUI-1375-004 (41964)
LAB HLC ONL DIL
LEC M 3:00pm - 5:40pm HLC HLC2 2333
Course Requirements
Catalog Description:Fundamental techniques in conceptualizing. Includes all procedures from initial research to creating strategies to finalizing a project. Credit Hours: 3Online Classroom Contact Hours per week: 4 hours and 10 minutes All courses offered in the Visual Communication department are workforce courses, and may have some transfer restrictions to other colleges. Students interested in transferring courses to another college should speak with our departmental advisor Jen Jones, or their Area of Study advisor. Course Prerequisites:No previous course is needed to take this class. TechnologyMinimum Technology Requirements
Minimum Technology SkillsAs part of your online experience, you can expect to utilize a variety of technology mediums as part of your curriculum:
Optional
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Readings
Recommended Readings [these are not required to purchase]
- Sketching User Experiences
- Sketching User Experiences - The Workbook
- Drawing Ideas
- Change by Design
- The Art of Innovation
- The Design of Everyday Things
- Rapid Viz: A New Method for the Rapid Visualization of Ideas, 3rd Edition
- Solving Problems with Design Thinking
- Steal Like an Artist, by Austin Kleon
- The Steal Like an Artist Journal: A Notebook for Creative Kleptomaniacs, by Austin Kleon
- Lean vs. Agile vs. Design Thinking , By Jeff Gothelf
- The Bootcamp Bootleg, an active toolkit to support your design thinking practice - Free resource from the Hasso Plattner Institute of Design at Stanford's d.school.
- An Introduction to Design Thinking PROCESS GUIDE - Free resource from the Hasso Plattner Institute of Design at Stanford's d.school.
- Mix Tape Series - 1. Understand, 2. Ideate, and 3. Experiment - Free resources from the Hasso Plattner Institute of Design at Stanford's d.school.
Course Subjects
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Wk |
Competency |
Homework |
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1 |
Competency 1: Introduce
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Project 1: Read case studies and outcomes Due week 2 Reading Assignment Due week 2 Retrospective Due week 2 |
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2 |
Competency 2: Develop techniques to empathize with users &; define problems · Solution-oriented research methods · Identify and question assumptions and develop empathy · How success will be measured |
Project 2: UXUI 1375 DESIGN IDEATION: Empathize & Define Due week 3 Reading Assignment Due week 4 Retrospective Due week 4 |
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3 |
Homework to be determined |
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4 |
Competency 3: Learn how to ideate and explore divergent ideas
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Project 3: UXUI 1375 DESIGN IDEATION: Ideate (Converge) Due week 5 |
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5 |
Present: Project 3 Reading Assignment Due week 6 Retrospective Due week 6 |
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6 |
Competency 4: Master the skill of discriminating between different ideas to converge on a solution · Organizing and communicating ideas and themes · Prototyping · Testing via critique, heuristic evaluation, small test and user testing · When to go back to divergent ideation · Refine and define |
Project 4: UXUI 1375 DESIGN IDEATION: Project, Ideate + Converge Due week 9 |
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7 |
Homework to be determined |
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8 |
Homework to be determined |
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9 |
Present: Project 4 Reading Assignment Due week 10 Retrospective Due week 10 |
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10 |
Competency 5: Gain the ability to communicate solutions Storytelling including explain what's good about it and why (not just because you like it) |
Project 5: UXUI 2374 CAREER LAB: Interview Prep for Design Interviews Due week 12 |
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11 |
Homework to be determined |
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12 |
Present: Project 5 Reading Assignment Due week 14 Retrospective Due week 14 |
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13 |
Competency 6: Apply ideation methods to workshops |
Due final week of class. |
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14 |
College closes at noon for Thanksgiving |
No class |
|
15 |
Competency 6: Apply ideation methods to workshops |
To be Determined |
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16 |
Competency 6: Apply ideation methods to workshops |
Final Presentations |
A grading rubric is available on Blackboard for each project.
Student Learning Outcomes/Learning Objectives
What you’ll learn to do by the end of this course:
- Demonstrate the use of sketching for ideation, visual thinking, creative problem solving, storytelling, and idea generation.
- Sketch wireframes, storyboards, interactions and animations.
- Explore the application of ideation/sketching in Design Thinking and User-Centered Design.
What you’ll learn to do by the end of the discipline:
- Prototypes: Students will effectively produce prototypes for software applications using industry standing methods, tools, and techniques.
- User Centered Design: Apply a user centered design process in the creation of software applications.
- Responsive Layouts: Design and develop responsive layouts for multi-device, and multi-channel applications.
- Team Collaboration: Prove proficiency in team collaboration.
UX Portfolio: Develop proficiency in the presentation, design, and delivery of a UX portfolio to demonstrate professionalism
Office Hours
Published: 05/13/2026 12:59:53