Faculty Syllabus
UXUI-1374 Introduction to UX Tools
Allyson Campbell
Credit Fall 2026
Section(s)
UXUI-1374-001 (41956)
LAB HLC ONL DIL
LEC W 9:00am - 11:40am HLC HLC2 2333
Course Requirements
Course Description
Instruction in image editing, design principles, prototyping and collaboration techniques with tools best suited to UX projects.
Course Prerequisites
N/A
Course Rationale/Objectives
Students will establish a foundation of essential skills needed to succeed in all courses offered in the UX Degree program. These skills include developing visual assets, identify visual design and UI standards, learning about universal design principles, and review best practices for effective team collaboration.
Readings
Required Textbooks and/or PDF’s
- Sketch 51
Design the User Interface of Websites & Apps
Noble Desktop, ISBN: 978-1-941333-28-0
- Adobe Creative Cloud 2018: Intro to InDesign, Photoshop & Illustrator Book
Learn the Essentials of Three Key Adobe Apps
Noble Desktop, ISBN: 978-1-941333-49-5
Recommended textbooks for your journey
- Design Systems, Creating effective design languages for digital products
Smashing Magazine
- Practical Design Discovery
By Dan Brown - A Book Apart
Links to additional resources available in the Bb course.
Course Subjects
Competency 1: Survey image editing tools used in UX design
Assignment 1: Tools discovery project.
Competency 2: Develop essential design skills with Sketch
Assignment 2: UI Design project (Sketch).
Competency 3: Develop essential design skills with Illustrator
Assignment 3: Design System project (Illustrator).
Competency 4: Integrate visual assets with UX prototyping tools in real-time
Assignment 4: Prototyping tools workflow project.
Competency 5: Demonstrate design and collaboration skills with a variety of UX Tools
Assignment 5: Design and Collaboration Project.
Ongoing: Exercises & quizzes, communications, group participation.
Student Learning Outcomes/Learning Objectives
What you’ll learn to do by the end of this course:
- Discover the tools that are used in the industry to create visual assets for prototyping, and for collaboration.
- Learn about Design Systems and how they focus on the concepts and experiences of a design.
- Learn techniques for building UI elements.
- Create prototypes with industry standard tools.
- Learn the tools used in the industry for effective team collaboration.
What you’ll learn to do by the end of this discipline:
- Produce prototypes for software applications using industry standard methods, tools, and techniques.
- Apply a user-centered design process in the creation of software applications.
- Design and develop responsive layouts for multi-device, and multi-channel applications.
- Demonstrate proficiency in team collaboration.
- Demonstrate professionalism and proficiency, in the presentation, design, and delivery of a UX portfolio.
Office Hours
Published: 06/04/2026 19:49:01