GAME-2359 Game and Simulation Group Project


Garry Gaber
chip Sbrogna
Garry Gaber
chip Sbrogna
Garry Gaber
chip Sbrogna
Garry Gaber
chip Sbrogna

Credit Summer 2024


Section(s)

GAME-2359-002 (80343)
LAB HLC ONL DIL

LEC Tu 1:00pm - 5:00pm HLC HLC2 2308

GAME-2359-004 (80344)
LAB HLC ONL DIL

LEC Th 1:00pm - 5:00pm HLC HLC2 2305

Course Description

Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices.


Course Requirements

All students: Attendance is required and graded

Designers are required to do scripting to produce a game demo in the Unity Game Development Environment using the C# programming language.

Team interaction, quality of game, work performance and post mortem, along with attendance all contribute to grade.


Readings

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton, Christopher Swain, and Steven Hoffman: Chapter 14 for reference on putting together a design document.


Course Subjects

  • Week 1:
    • Lecture: Introduction to course - Syllabus
      • Assignment 1: Continue work on game from DCIII
  • Week 1 – Week 4:
    • Lab: Work on Game
  • Week 4:
    • Due: Presentation (Milestone 5) and Status Report 1 Due
  • Week 5 – Week 8:
    • Lab: Work on Game
  • Week 8:
  • Due: Presentation (Milestone 6) and Status Report 2 Due
  • Week 9 – Week 10:
    • Lab: Work on Game
  • Week 10:
    • Due: Final Presentation and Final Status Report Due

Student Learning Outcomes/Learning Objectives

This course is aimed at the the Game Design major who is interested in pursuing a career in game development or art.  Design principles are reinforced through project-based assignments. Students are provided an opportunity to obtain real life experiences. Practicing professionals may upgrade their job skills.

 

Student Learning Outcomes

Course Student Learning Outcomes

Develop a complete game and/or simulation project working as a member of a team.

 

Discipline/Program Student Learning Outcomes:

Game Art:

1.     Identify and apply principles of design and modeling

2.     Independently solve modeling problems.

3.     Produce and integrate art assets based on current industry trends and practices.

4.     Design art assets that reflect personality, atmosphere and emotional tone.

5.     Collaborate within a team environment.

 

Game Design:

1.     Identify and demonstrate the fundamental skills and concepts in game design and development.

2.     Define, design and produce game assets for a game project.

3.     Efficiently complete game projects within deadlines.

4.     Collaborate within a team environment.


Full Syllabus

As the sylabus evolves throughout the semester, please see the document shared with current students linked below for the most up-to-date information


Office Hours

M W 11:00 AM - 5:00 PM HLC GDAMG Offices

NOTE Please call or send email to set up meeting

Published: 05/27/2024 16:13:29