GAME-2341 Game Scripting
Rudy Martinez
Credit Fall 2023
Section(s)
GAME-2341-001 (68235)
LEC M 6:00pm - 8:45pm DIL DLS DIL
LAB M 8:45pm - 9:45pm DIL DLS DIL
Getting Started
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Set a timer for one hour to read the Syllabus (including links), Schedule (see link below), and Blackboard (Bb) content.
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In Bb, select the Assignments tab on the left. Complete the Orientation Exam.
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Begin work on the first assignment.
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Maintain a daily commitment to studying and coding.
Course Description/Rationale
Course Description
The course covers an introduction to game scripting. It will both be an introductory programming course and an intro to game modification and design using scripting languages.
Course Rationale
This course is aimed at the student who is interested in pursuing a career in game development, design, or programming. Students are provided an opportunity to obtain game programming experiences. Practicing professionals may upgrade their job skills.
Student Learning Outcomes/Learning Objectives
SCANS=Secretary’s Commission Achieving Necessary Skills
1.1 Effective Time Management
2.1 Participates as a Members of a Team
3.0 Information
3.1 Acquires and Evaluates Information
3.2 Organizes and Maintains Information
3.3 Uses Computers to Process Information
4.0 Systems
4.1 Understands Systems
4.2 Monitors and Corrects Performance
4.3 Improves and Designs Systems
5.0 Technology
5.1 Selects Technology
5.2 Applies Technology to Task
5.3 Maintains and Troubleshoots Technology
6.0 Basic Skills
6.1 Reading
6.2 Mathematics
6.4 Listening
6.6 Speaking
7.0 Thinking Skills
7.1 Creative Thinking
7.2 Decision Making
7.3 Problem Solving
7.4 Mental Visualization
7.5 Knowing How to Learn
7.6 Reasoning
8.0 Personal Qualities
8.1 Responsibility
8.2 Self-Esteem
8.3 Sociability
8.4 Self-Management
8.5 Integrity/Honesty
Course Requirements
*** Schedule ***
Course Requirements and Grading Rubric:
Tutoring Services (generally intended for entry-level subject material)
Course Subjects
Unity Game Development Platform | C# Game Development Scripting Language |
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2D Game Development 3D Game Development Asset Importing Asset Organization Components IDE Experience Landscapes MonoBehaviour Class Object Pooling Position, Rotation, Scale Prefabs Scenes Sprites Textures Transform |
Arrays |
Blackboard Access
Blackboard (Bb) course access 1st week of class:
Students must access the course in Bb during the 1st week of class to be counted as "Attending". If a student does not access the course in Bb during the 1st week of class s/he will be classified as "Never Attended" and will be ineligible for financial aid and automatically dropped from the course.
Office Hours
M T W Th F 7:30 AM - 8:30 AM Google Meet Audio
NOTE Send email to confirm appointment.Published: 08/21/2023 11:07:35